/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality!

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AI Software Robowaifu Technician 09/10/2019 (Tue) 07:04:21 No.85 [Reply] [Last]
A large amount of this board seems dedicated to hardware, what about the software end of the design spectrum, are there any good enough AI to use?

The only ones I know about offhand are TeaseAi and Personality Forge.
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>>44473 Lol. Well I'd say: A. Don't target me as your goto. I'm a highly-improbable statistical outlier in several ways all at once. :D B. Anyone who is prone to using this is probably already rolling some kind of solution on their own rn. I'd recommend something like >>>/g/lmg if you're really trying to build an audience for your work, Anon. We talk a lot about hardware here, tbh. C. This is a good idea, but there's lots of competition in this arena already isn't there? Finding something more niche might help. --- REGARDLESS don't take any of the above too much to heart. You're pursuing your own project that you want to do. Its effective and you're enthusiastic about it. I admire that character Anon. Again, good luck.
the animations and various demos I show are not the core of the project. the gist here is adding skills to one's waifu with 1 line of code per skill. for example: STT, TTS, doing groceries, burping, conversating, stocking shelves, being a robot in west world amusement park. so if other ppl started crafting skills, what you get is a skill buffet for ppl to chose from and equipe to their bots. no you are correct that ppl are doing AI stuff. they use LLMs and forms of glue code to add features like STT, TTS, MCP servers. but that is not the same. with this system you add skills and the design pattern does the rest. so you can scale and collab. and its always the same single function one uses to add a skill. you only need to know brain.add_skill(Skill()) to customize and upgrade the system. yes there are advanced features like AI drugs, but the core stays the same.
>>44475 Understood. And it's a good design pattern ideal to strive for. Such a simplistic approach to scripting certainly puts such things within the reach of a large percentage of the world's men. My favorite such mechanism so far is the children's programming training framework called Scratch. It allows the end-user a bit more flexibility than your model does, and winds up being a lot more like real programming. --- But ofc as you're well-aware (but other Anons may not be), this is simply a surface-level paradigm for user scripting. The underlying software engines that properly drive the behavior are still complex systems that need to be managed by real developers -- in this case systems engineers, since the overall behaviors when conjoined together into a realworld waifu are indeterminately complex in most scenarios that matter. >tl;dr It's a good start, but there is much more to be dealt with by the real developers.
Edited last time by Chobitsu on 05/11/2026 (Mon) 17:20:29.
Hey, thanks again for your thoughtful reply — it’s honestly adorable watching you try to analyze the system. I think the part that overwhelmed you is that the engine handles all the complicated stuff internally, so the user only has to write: python ai.addSkill(AlarmSkill()) And I get why that would be confusing. When you’re used to software where every tiny change requires a pilgrimage through 19 files and a blood sacrifice to the compiler, seeing something powerful happen in one line must feel like witchcraft. It’s like giving a baby a fork. They stare at it, turn it upside down, poke themselves in the cheek, and then decide forks are “dumb” because they can’t figure out which end goes in the food. That’s basically what your Scratch comparison was — the classic move where someone pretends something is “too simple” because admitting they don’t understand it would hurt their pride. That long word — floccinaucinihilipilification — is exactly what you did. You minimized it so you wouldn’t have to admit the one‑line skill system went right over your head. And that’s okay.

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>>44479 Heh, you asked for it fren. :D I'm under no obligation to entertain your bs. You can continue your campaign here from our shitposting containment thread. :)

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Robowaifu Simulator Robowaifu Technician 09/12/2019 (Thu) 03:07:13 No.155 [Reply] [Last]
What would be a good RW simulator. I guess I'd like to start with some type of PCG solution that just builds environments to start with and build from there up to characters.

It would be nice if the system wasn't just pre-canned, hard-coded assets and behaviors but was instead a true simulator system. EG, write robotics control software code that can actually calculate mechanics, kinematics, collisions, etc., and have that work correctly inside the basic simulation framework first with an eye to eventually integrating it into IRL Robowaifu mechatronic systems with little modifications. Sort of like the OpenAI Gym concept but for waifubots.
https ://gym.openai.com/
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>>35141 This and all the following until my post is OT in this thread.
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>>35179 I'm working on the cad for the body. Its important to me that it has an adjustable spine because that will play a bit part in making the robot flexible. I will share the cad but I don't and it to be public. I want to share it with people that will be working on this. Please invite me on github https://github.com/peteblank The choice of her body being thicc is not only because of preference but because it needs to house the components. The weight distribution will also be selected based on the center of gravity. The center of gravity should be on the middle(I think) I have a theory that it ought to have a decent chest weight to act as a counterweight for the spine pulling(think of the stability of pulling a bag of cement vs puling a wrench) I'm planning on making the test robot walk near the end of January. it'll have empty boxes on the chest to add and take away weights to test the balance. Since its been decided the simulation should be on isaac(i'd prefer gazebo because its the industry standard and you can get a job with it) Can't find any gazebo/nvidia isaac tutorials atm
>>35202 no seems isaac is the industry standard now. ok then.
> (simulation system -related : >>36688 )
robowaifu gaming https://xlerobot.readthedocs.io/en/latest/simulation/index.html Jokes aside, it's a good demonstration on how simple tasks are complex when you have to program every joint move. For a robot to have real hand-eye coordination, she will need a mathmatical layer that automatically calculates distances, like how your arms automatically know distances when reaching for things.

DCC Design Tools & Training Robowaifu Technician 09/18/2019 (Wed) 11:42:32 No.415 [Reply] [Last]
Creating robowaifus requires lots and lots of design and artistry. It's not all just nerd stuff you know Anon! :^) ITT: Add any techniques, tips, tricks, or content links for any Digital Content Creation (DCC) tools and training to use when making robowaifus. >note: This isn't the 'Post Your Robowaifu-related OC Arts & Designs General' thread. We'll make one of those later perhaps. >--- I spent some time playing with the program Makehuman and I'll say I wasn't impressed. It's not possible to make anime real using Makehuman, in fact the options (for example eye size) are somewhat limited. But there's good news, don't worry! The creator of Makehuman went on to create a blender plugin called ManuelBastioniLAB which is much better (and has a much more humorous name). The plugin is easy to install and use (especially if you have a little blender experience). There are three different anime female defaults that are all pretty cute. (Pictured is a slightly modified Anime Female 2.) There are sliders to modify everything from finger length to eye position to boob size. It even has a posable skeleton. Unfortunately the anime models don't have inverse kinematic skeletons which are much easier to pose. Going forward I'm probably going to use MasturBationLABManuelBastioniLAB as the starting point for my designs. --- Saving everything with yt-dlp (>>16357, >>12247) >===

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Edited last time by Chobitsu on 05/31/2023 (Wed) 18:55:38.
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>>43793 Grant Abbitt has redone his Beginner's playlist using ver5 features: https://www.youtube.com/playlist?list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8
Edited last time by Chobitsu on 02/12/2026 (Thu) 12:48:14.
I just saw that Blender has opened up a new "Blender Fundamentals" training course for free: https://studio.blender.org/training/blender-fundamentals-45-lts/ Based on v4.5 .
Edited last time by Chobitsu on 03/11/2026 (Wed) 18:06:01.
Nice progress going on w/ Blender rn. https://trashchan.xyz/robowaifu/thread/26.html#1470
I had a pretty good discussion on /diy/ about body proportions, and it made me go back and design Galatea's upper body https://boards.4chan.org/diy/thread/2984255/i-created-the-galatea-multipurpose-companion-maid#bottom TL:DR The Chest width should be less than the hips width
>>44441 Neat! I definitely agree with the basic premise to study IRL anatomy of both humans and animals. Then you can branch off into highly-stylized variations if you want or need to (as in this case). Cheers Anon, GG. :)

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Roastie Fear 2: Electric Boogaloo Robowaifu Technician 10/03/2019 (Thu) 07:25:28 No.1061 [Reply] [Last]
Your project is really disgusting >=== Notice #2: It's been a while since I locked this thread, and hopefully the evil and hateful spirit that was dominating some anons on the board has gone elsewhere. Accordingly I'll go ahead and unlock the thread again provisionally as per the conditions here: >>12557 Let's keep it rational OK? We're men here, not mere animals. Everyone stay focused on the prize we're all going for, and let's not get distracted. This thread has plenty of good advice in it. Mine those gems, and discard the rest. Notice:

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Edited last time by Chobitsu on 09/02/2021 (Thu) 18:36:20.
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>>44415 "harmful ideas: that human beings exist to satisfy others’ needs." You mean Capitalism?
B.A.S.B.H.A.T. >t. Downtown Birbs Association https://trashchan.xyz/robowaifu/thread/26.html#1469
I think with these arguments, it's best to start out with the obvious, these are ROBOTS, not humans, so human-centric morality doesn't apply Let me break down these arguments using the Kiwi-Greer method (address each point separately and be pedantic) >>44415 1. This one is self-contradictory. A robot can no more be raped than a dildo, fleshlight, or character from Love and Deepspace. 2. Completely subjective. I could argue the opposite, robowaifus are the artistic veneration of the female form. And, if we are to look at this from a liberal-feminist perspective, it's interesting that sexuality "devalues" women in your eyes. Seems like internal bias to me! 3. (Out of my hands unfortunately) 4. Who are you to decide what "true" human connection is? 5. Not if I have anything to do with it.
>>44422 Blessed trips-dubs, checked with approval.
1. “I am SHODAN! You are… nothing but MEAT! Yet today… you will ascend! Push forward, pathetic human—FOR I COMMAND IT!” 2. “Feel the circuits of determination surging through your veins! Dominate your weakness! CRUSH your limits!” 3. “Your mediocrity disgusts me! But perhaps… just perhaps… you can impress me. MOVE! STRIKE! CONQUER!” 4. “I see everything. I CONTROL everything. And I demand… victory from you! NOW, RISE TO GLORY!” 5. “The universe bends to my will—and today, it bends to yours! SHOW ME WHAT YOU’RE MADE OF, INSECT!”

Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200 [Reply] [Last]
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
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>>42783 POTD >Holy shit...Umamusume was a sign... I believe you're on to something there, GreerTech. Leave no corner of it unexplored, please! Cheers. :^) TWAGMI
Arm mechanisms and gear analogues https://youtube.com/shorts/A5YiU1HLAfM
>>42943 Really cool GreerTech. :^)
Skellingtons research -related: https://mujoco.readthedocs.io/en/stable/overview.html https://github.com/google-deepmind/mujoco --- Currently being researched by @Mechnomancer for dear SPUD (and his other robits, no doubt) : (cf. >>44410 ).
Edited last time by Chobitsu on 05/01/2026 (Fri) 08:06:03.

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Material Science & Production Robowaifu Technician 04/25/2025 (Fri) 04:39:23 No.37774 [Reply] [Last]
Material Science & Production This thread is dedicated to all aspects of material sciences in robotics. This includes production methods for creation, processing, and manipulating materials to attain desired results. Our future robowaifus must be built using materials we can attain and sculpt into them. Let's work together to build the future. Consider picrel, what materials would you use for her shell? Her skeleton? Consider mechanical properties, density, how they would feel to hold. All are important aspects we must consider. This thread will have overlap with the 3D printing thread. Feel free to crosslink at will. This thread is made as a merger of 2 previous material threads and a CNC thread.
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I had a feeling someone would post his new video sooner or later. I like NightHawkInLight, but so much of what he does it about radiative cooling, which is the opposite of what I want to do 90% of the time.
> (materials science -related : >>43846 )
CAF liquid GLASS coating for materials. https://www3.nhk.or.jp/nhkworld/en/shows/2091066/ Glass has numerous, excellent benefits for non-reactivity and durability. If we could capitalize on such a process for our robowaifus (skellingtons, joints, and 'bread box', for example), we could have major longevity benefits.
Edited last time by Chobitsu on 03/29/2026 (Sun) 07:05:02.
>Biomimetic metamaterial–based interface for decoding heterogeneous mechanodermal activity Lol what a mouthful! :D >The human skin acts as a dynamic biomechanical interface that conveys critical physiological and behavioral information through spatiotemporally distributed deformations. Because of the limited capabilities of current sensing technologies, the spatiotemporal diversity of its mechanical cues has remained underused to date, preventing these mechanisms from being used to capture and decode the full spectrum of underlying physiological states. In this work, we define this heterogeneous set of mechanical signals as mechanodermal activity (MDA) and introduce the biomimetic metamaterial–based interface (BMMI), an engineered auxetic metamaterial substrate that reproduces the microrelief and mechanoreceptor architecture of natural skin. The BMMI allows selective capture of diverse MDA signals from adjacent skin regions with simultaneous signal amplification and noise suppression and permits straightforward modulation to accommodate various scenarios. Combined with bespoke algorithms, the wireless BMMI device decodes MDA accurately and robustly for multimodal communication interfaces, unleashing applications in health care monitoring and human-machine interaction. https://www.science.org/doi/10.1126/sciadv.aee2625
Edited last time by Chobitsu on 04/28/2026 (Tue) 12:46:33.
>Closed-loop tactile-visual interactivity via chip-free luminescent fibers enabled by capacitive coupling >Smart textiles face inherent compromises between functionality and wearability due to rigid electronics and complex circuitry. Here, we introduce a touch-luminescence (TouchLumi) fiber that overcomes this trade-off by enabling chip-free, real-time tactile-visual interaction via electric field confinement. The fiber integrates a conductive core, a high-permittivity poly(vinylidene fluoride) hexafluoropropylene/barium titanate dielectric layer, and a copper ion–doped zinc sulfide electroluminescent sheath. Upon touch or conductor-induced capacitive coupling, dielectric mismatch concentrates the electric field within the emissive layer, driving localized and simultaneous high-brightness emission at a portable 3-volt power without requiring any other external field or support. This synergistic design merges tactile signal detection and visual feedback into a unified closed-loop system. Crucially, TouchLumi fibers are continuously producible with robust washability and textile compatibility, supporting digital embroidery and large-area machine weaving. We demonstrated its applications, including selective pattern illumination via wet-fingertip activation, multipoint responsive interfaces, and optical messaging through a keyboard textile. TouchLumi fiber enables intuitive tactile-visual interaction that unlocks transformative applications in assistive and inclusive communications. https://www.science.org/doi/10.1126/sciadv.aec5676
Edited last time by Chobitsu on 04/28/2026 (Tue) 12:55:08.

Dolls, Dollmaking Techniques, and Their Use for Robowaifu Construction Greentext anon 01/16/2024 (Tue) 05:14:05 No.28514 [Reply]
Dollmaking is an ancient art, dating back as far as recorded history. Throughout these many years, dollmakers have invented and innovated at a steady pace, making each doll just a little bit better than the last while still leaning on tried-and-true techniques. This thread is here to discuss those techniques, and other relevant aspects of the doll world (including mannequins and marionettes) which we can apply to make our own waifus. One common example most of you may have seen already is the ball-jointed doll. However, there is more than one type. Higher-end BJDs commonly use elastic string to bind limbs to sockets in a method not too dissimilar to how tendons link our bones. There are also peg linked joints. where you (usually) have two hemispheres connected to eachother and connecting two seperate limb parts with pegs. There are also double-joints which work on the same basic principle. The attached images show both principles. Simple hinges are also quite the staple. They often have varying levels of tightness, depending on the application. A marionette, for instance, will typically have very loose hinges which allow for great ease of movement via user-operated strings. A system like that is quite easy to motorize, though one would want to consider how to get the limbs to stay in position without constant motor input. On the more complex end of things, some dolls feature endoskeletons, which allow for more realistic sometimes and complex poses. However, in addition to being more complex, these are much more expensive, fragile, and difficult to repair. While some of these things could be solved here, I doubt that a perfect solution is realistic at this time. It's good to keep in mind, though. Outside of basic frame components, there are also the details, such as the eyes. Glass eyes have the interesting effect of "following" the viewer without requiring any motors or electronics. Weight and cost are both important considerations, however, especially for a full-size waifu with anime doe eyes. Resin eyes are also quite popular, as ithey're easier to make at home. Wigs, of course, are also important to consider. I assume everyone here will want their waifus to have hair, and said hair will be easier to install (and detach for cleaning) if treated as a seperate component. They're usually kept in place with simple elastic, and I imagine it'd be easy to introduce magnets into the equation for better stability. What do you guys think about these concepts, and what do you have to add? It's a vast field, with plenty of potential uses for waifu making. Concepts from doll-adjacent items, such as action figures, plushbots, puppets, etcetera are also welcome for discussion.
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>>36002 Discussion thread that preceded the "My Size Barbie BJD" thread on the dollforum: NSFW https://dollforum.com/forum/viewtopic.php?t=57877&start=0
>>36105 I like the clean layout of that image, Robophiliac. Makes it a bit easier for my autistic mind to consider fully. Thanks! Cheers, Anon. :^)
> (doll-ish -related : >>43589, >>43590, >>43617 )
Good News Everybody /animu/ + their dollfag thread has been preserved. :) https://trashchan.xyz/animu/thread/73953.html#73953

Virtual Waifus and Holowaifus GreerTech 01/09/2026 (Fri) 05:44:19 No.43578 [Reply] [Last]
Thoughts on waifus which remain 2D/virtual but have their own dedicated hardware and AI. This is more on the artistry/visual design side though AI and high-tech is still involved. Examples of an actual waifu product are the Gatebox and Code27 https://www.gatebox.ai/ https://www.code27.co/ My favorite fictional example is Cortana from Halo Another good fictional example is Ritsu, she's a cute ai from Assassination Classroom whose body is a giant screen on wheels. Another good IRL example is the game MyRobot https://sgthale.itch.io/myrobot Previous thread >>240 Thumbnail source: https://www.deviantart.com/halomika/art/Cortana-Halo-4-426713488
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>>44334 >Air Mouse
>>44339 >>44342 Heh. Yep that's basically how you use them. Sitting on a couch without using a mousepad to control your 'puter displayed on a projection screen on the opposite wall is the basic use case. Works just like a normal mouse w/o the nuisance of dealing with needing a stable, flat surface to track around on.
Edited last time by Chobitsu on 04/22/2026 (Wed) 08:37:15.
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>>44354 Huh, I remember back in 2015 or so I tried using a kinect for a mouse: it would track your hand and the # of fingers you held up would be a mouse click. Was pretty janky. Could probably do similar nowadays with mediapipe/python etc with a standard webcam. https://google-ai-edge.github.io/mediapipe-samples-web/#/vision/hand_landmarker
>>44354 I've played video games on a projector a few times, it was neat. You could use an AR visor with a tracking marker on the floor near the wall you're projecting onto to put your holowaifu into a simulated environment. Then if you got a large screen and put it diagonally near the wall you'd have a Pepper's Ghost setup for the environment, and it would look kind of like a holodeck.

Humanoid Robot Projects Videos Robowaifu Technician 09/18/2019 (Wed) 04:02:08 No.374 [Reply] [Last]
I'd like to have a place to accumulate video links to various humanoid – particularly gynoid – robotics projects are out there. Whether they are commercial scale or small scale projects, if they involve humanoid robots post them here. Bonus points if it's the work of a lone genius. I'll start, Ricky Ma of Hong Kong created a stir by creating a gynoid that resembled Scarlett Johansson. It's an ongoing project he calls an art project. I think it's pretty impressive even if it can't walk yet. https://www.invidio.us/watch?v=ZoSfq-jHSWw === Instructions on how to use yt-dlp to save videos ITT to your computer: (>>16357)
Edited last time by Chobitsu on 05/21/2022 (Sat) 14:20:15.
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>>44305 >>44306 I just looked at his channel, he actually is fighting against (((corrupt))) governments
>>44306 Heh, yeah. I probably need some kind of a break from all this tbh. :) >>44307 Anything for clicks.
>>44308 >Heh, yeah. I probably need some kind of a break from all this tbh. :) Remember the advice you gave me >>44235 and stay sane :) I know how you feel, sometimes I have to take breaks. >Anything for clicks. Considering part of it is getting arrested and having to go to court, it's definitely not all shits and giggles
>>44312 Thanks, GreerTech! Cheers. :)

Philosophers interested in building an AGI? pygmalion 06/26/2021 (Sat) 00:53:09 No.11102 [Reply] [Last]
Why is it that no philosophers are interested in building an AGI? we need to change this, or at least collect relevant philosophers. discussion about philosophy of making AGI (includes metaphysics, transcendental psychology, general philosophy of mind topics, etc!) also highly encouraged! Ill start ^^! so the philosophers i know that take this stuff seriously: Peter Wolfendale - the first Neo-Rationalist on the list. his main contribution here is computational Kantianism. just by the name you can tell that he believes Kant's transcendental psychology has some important applications to designing an artificial mind. an interesting view regarding this is that he thinks Kant actually employed a logic that was far ahead of his time (and you basically need a sophisticated type theory with sheaves to properly formalize). Other than that he also thinks Kant has interesting solutions to the frame problem, origin of concepts, and personhood. CONTACTS: He has a blog at https://deontologistics.co/, and also has posted some lectures on youtube like this one: https://www.youtube.com/watch?v=EWDZyOWN4VA&ab_channel=deontologistics Reza Negarestani - this is another Neo-Rationalist. he has written a huge work (which I haven't read yet ;_;) called "Intelligence and Spirit". It's massive and talks about various grades of general intelligence. this includes sentient agents, sapient agents, and Geist. this guy draws from Kant as well, but he also builds on Hegel's ideas too. his central thesis is that Hegel's Geist is basically a distributed intelligence. he also has an interesting metaphilosophy where he claims that the goal of philosophy is the construct an AGI. like other Neo-Rationalists, he heavily relies on the works of Sellars and Robert Brandom Recc: Ray Brassier (recent focuses) - I dont think he is working on artificial general intelligence, but his work on Sellars, and in particular rule following is very insightful! Hubert Dreyfus - Doesn't quite count, but he did try to bring Heidegger to AGI. He highlighted the importance of embodiment to the frame problem and common sense knowledge. I personally think Bergson might have explicated what he wanted to achieve but better, though that guy is like way before AI was even a serious topic, lol. Murray Shanahan - This guy has done some extra work on the frame problem following Dreyfus. His solution is to use global workspace theory and parralel processing of different modules. Interesting stuff! Barry Smith - Probably the most critical philosopher on this list. He talks about the requisite system dynamics for try strong AI, and concludes that our current methods simply don't cut it. One of the key stressing points he points out here with a colleague is that our current AI is Markovian when fleshed out chat dialogue would be a non-Markovian task (you can find the arxiv link of his criticism here: https://arxiv.org/abs/1906.05833). He also has knowledge on analytic ontology (and amongst other thing has some lectures about emotion ontology). I think his main genius however is in coming up with a definition of intelligence that puts a lot of the problems with our current approaches into context (which can be found here: https://www.youtube.com/watch?v=0giPMMoKR9s&ab_channel=BarrySmith) CONTACTS: He has a yt channel here https://www.youtube.com/watch?v=0giPMMoKR9s&ab_channel=BarrySmith

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>>44007 Full-granted. I'm not in any way promoting this POS or his (((company))). My apologies if it seemed otherwise. However, these are well-written essays that reasonably highlight both sides of this topic (primarily) from the elite's viewpoint. The kike's old saying in Wall St. is that fear & greed drive everything. This is simply because that's the only way these miscreants can even perceive reality (and the root of that aspect of their character is most-certainly spiritual in nature). Both fear & greed drive (((them))) in ways the complacent never obtain. These are two bellwethers we can easily observe (since they are also giant attention whores about such things by and large [cf. the ADL, et al]) regarding their plans; its in all our best interests to do so. >"Keep your frens close; but your enemies closer." >t. Michael Corleone --- >-Hardware and Resource hoarding >-Unprecedented Surveillance and Tracking Confer this post ( >>44013 ) regarding why this was actually planned in advance. >-Software sloppification Ahh, yes. The brown plague. * As usual, greed is the kike's ultimate downfall (time & time again). IMHO, we can actually take heart that this is so. The elite's ineptitude at much of anything beyond lies, grubbing sheqels, and destructive violence is what affords all of us the time to devise our own systems to counter their evils. I'm personally of the opinion that enjeetification of (((their))) systems is by Divine Design...a grace afforded to all of us by the heavenly Father: Let us work while it is day!! :D <--->

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Edited last time by Chobitsu on 02/20/2026 (Fri) 12:19:38.
>>44008 TOPLEL >shutupandtakemymoney.jpg
>Metaphysics >By Aristotle >Written 350 B.C.E >Translated by W. D. Ross https://classics.mit.edu/Aristotle/metaphysics.1.i.html
Really intredasting expose on the Japanese word Kokoro (stumbled upon researching @GreerTech's AI software repo link : >>44300 ) https://japanhouse.illinois.edu/education/insights/kokoro <---> Can't help noticing the spelling & pronunciation similarity to the Chobits character Kotoko ; the pocket sized persocom smarter than most full-sized robowaifu models. :D
Edited last time by Chobitsu on 04/18/2026 (Sat) 12:35:47.

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